Wednesday, April 25, 2018

Playtest Feedback

Howdy all,

Sam from the Time Gooberz here.  After our play test last week we got a lot of useful feedback and we wanted to show some of the progress we've made working on it.

One of the largest complaints we got was that the game was too hard.  This complaint on its own is not something we were terribly concerned about, as we know our game isn't well suited for casual consumption.  However one thing we did notice during the play testing was that all of these difficulty complaints came right at the beginning of our second level, which was often where people died for the first time.  In response to this we're moving level 2 to be level 3 and designing a new a level 2 to help smooth out the difficulty curve.

Another thing we saw was some players checking for hidden rooms and, after not finding any in a few rooms in a row, giving up and missing hidden rooms later on.  We're going to be moving some hidden rooms from the later stages to the earlier part of the game, in order to reward people for checking for hidden rooms early.

Additionally we'll be adding in some new enemy types to liven up some of the later rooms, and reworking some of the earlier levels.  We're hoping that by the next play test a lot of our rooms will look a bit different and present a more interesting experience for the player, especially after they have to backtrack through them.

Stay tuned next week, when I'll be talking about some of the polish we'll be doing before our gold presentation!

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