Wednesday, May 2, 2018

State of the Gooberz Address

Howdy all,

Sam from the Time Gooberz here.  This blog post is a bit bittersweet at its our last, and will encompass a rundown of the state of the game right now and what we're planning to do before our Gold presentation. 

As it stands right now Time Janitor has a tutorial "level" and 4 real levels.
The Tutorial Level
In the next week we'll be tweaking these levels quite a bit as we incorporate feedback from the playtests and from forcing our friends to play the game.  Part of our effort here is adding a few more secret rooms but a lot of our focus is going to be trying to more naturally incorporate our Rewind system into the level design.  Rooms like the one below become very interesting when the player moves through them a second time and is forced into their own line of fire.
Imagine walking into bullets coming down the center of this room being shot by your past self
In addition to room tweaks we'll also be adding in new enemies.  We currently have enemies that chase the player, enemies that shoot at the player and enemies that fire simple bullet patterns.  This week we added enemies that dash at the player, standing still for a while before moving in quick bursts, and next week we're looking to add enemies that can only be stunned, not killed, and enemies that can only be damaged when shot in the back.

We're also going to be adding a final boss, because what self respecting game doesn't have a final boss?  This boss will include a fun use of our time travel mechanic, but we're not going to reveal what just yet ;)

As we add a few more features we'll also be polishing everything as we go.  This will include small polishes, like adding in death animations for any of the enemies that are still missing death animations, but also some bigger changes.  Part of what we've been working on this week is adding in lighting to our game.  To complement this we've added in new assets such as torches that will add some nice lighting to spice up our rooms.

As always we welcome your comments!


No comments:

Post a Comment