Sam from the Time Gooberz here. This blog post is a bit bittersweet at its our last, and will encompass a rundown of the state of the game right now and what we're planning to do before our Gold presentation.
As it stands right now Time Janitor has a tutorial "level" and 4 real levels.
The Tutorial Level |
Imagine walking into bullets coming down the center of this room being shot by your past self |
We're also going to be adding a final boss, because what self respecting game doesn't have a final boss? This boss will include a fun use of our time travel mechanic, but we're not going to reveal what just yet ;)
As we add a few more features we'll also be polishing everything as we go. This will include small polishes, like adding in death animations for any of the enemies that are still missing death animations, but also some bigger changes. Part of what we've been working on this week is adding in lighting to our game. To complement this we've added in new assets such as torches that will add some nice lighting to spice up our rooms.
As always we welcome your comments!
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