Sunday, February 11, 2018

Methodology and Progress Report

Howdy all, Time Goobers Zudio's Sam here with an update on how our first week of development is going and how we're working on the game this weekend.

While we setup the underpinnings of our game we've run into two problems:
1) The code we write now will be the basis for everything, so everyone needs to fully understand it.  We debated writing it all together in the same room, but couldn't come up with a time when everyone is free.
2) While this foundational code is written there isn't much else that can be done in parallel.

So, in order to address these two problems we're doing 'pass the baton' pair programming.  Bailey and I worked on the code first, after which Harry and I worked on it, then Harry and Yoshi will work on it, etc.  This way everyone gets to touch the foundational code and everyone gets a turn at the keyboard.

Things are moving along, slower than we had hoped, but forward progress is being made.  A lot of Unity specific things are being learned, and some truths about ourselves are being learned as well (Harry has an incredibly intuitive sense of Unity's incredibly un-intuitive layout).

But the important part is that we now know enough about Unity to have developed a solid plan for how to implement our core mechanics going forward, which will likely make for a blog post later on.  As we go we're also finding some obvious spots for big improvements (basic things like better movement, a more fluid camera, etc.) that will likely end up in next week's TODO pile.  If you want to dig in further take a look at our Trello Board!

While all of this coding is going on David is coming up with story ideas for us so that we have some general theme that can tie our game elements together and help Yoshi make coherent art.  I'm looking forward to seeing what he produces, and whatever we choose will be posted here!

No comments:

Post a Comment