Tuesday, February 27, 2018

The 'Rewind' Mechanic - Bringing Regret to Bullet Hells

We've been getting a lot of questions here at Time Goobers Zudios about how exactly our core 'rewind' mechanic works, so I'm here to explain it.  At its core our game is a bullet hell shooter similar to Binding of Isaac, but, of course, with a twist.  Every time the player revisits a room all of the enemies in that room have respawned, and one additional enemy has been added - a ghost of the player.  This ghost executes a recording of what the player did the first time they were in the room - all of the players movements and any shots fired are mimiced exactly as they were inputted by the player.  The ghost's bullets will damage both the player and any enemies they happen to hit.

Most players play bullet hell games in a very trigger happy manner, holding down the fire key as they weave through enemy bullets.  We aim to make the player regret this in the most visceral way possible - by having them, quite literally, shoot themselves in the foot.  We hope to add another layer of decision making to bullet hells, forcing the player to think about not only their current situation, but also what happens the next time they have to pass through this room.

No comments:

Post a Comment