Wednesday, February 7, 2018

The Game Idea & Demo Plans

After the Goobers' first full team meeting we've put together a rough idea for what the prototype for our game will be.  We hope to build a bullet hell dungeon crawler, but with a twist.  What twist you ask? Time Travel!  Your character will go exploring a dungeon, searching for a way out.  Doing so will involve going through a series of rooms, often requiring backtracking as the player finds dead ends.  Upon entering a room the player has previously been in they'll see a ghost of their past self moving through the room as they did before.  But when the ghost shoots, beware! Ghostly bullets are just a deadly as hungry bats, and unlike hungry bats, hurting your past self has bad implications for your present and future health.

As the player explores more and loops back through rooms they'll leave more and more echoes behind, adding more and more ghostly bullets.  Smart players will plan ahead, ensuring that they aren't flooding essential corridors with bullets, while trigger happy players will be left dodging walls made out of regret (and bullets).

For next week we hope to have a small demo version with 3 rooms ready for play-testing so that we can begin our hunt for the ever elusive 'fun'.  This demo will have a player, enemies, and up to some capped number of ghosts in each room.  We hope to be able to share this demo with all our fans soon and begin gathering feedback ASAP!

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