Wednesday, March 14, 2018

Progress Report: Level 2

Howdy all,

Sam from Time Goobers Zudios here with a weekly progress report.  This week (in addition to working on the feedback we got from our play test) we've been putting together level 2! In level 2 we're going to be taking things up a notch.  In level 0 we designed rooms to protect the player and let them confront enemies one at a time, and level 1 we kept simple in order to properly introduce the player to the rewind mechanic.  But in level 2 we're starting to take the kiddie gloves off ;)

Below is a screenshot of the first portion of the level.  Unfortunately our enemies are still are sharing the same sprite, so you can't tell which is which.  But maybe thats good as it will leave some surprises for you come our next play test :)

Level 2 Part 1 in all its glory

We've also got some awesome cutscenes and new enemies, but we're keeping those a secret so we have something worthwhile to present at our next demo.

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